A mobile escape room focused on SDG´s to inspire, move and activate people towards action for SDGs. This game is combined with related thinktanks, social initiatives etcetera as a way to bring awareness to the SDG´s closer to people and thereby expand their view on the world. The world inside their head, the world around them and the world of tomorrow. By the building blocks, trust, connection, and imagination. Where think global and you have a choice how you see the world is central.
A world room to discover, connect and imagine a new world based on the SDG's. A way for companies, government and society to make the world great.
What problem are you trying to solve?
Making abstract world topics – as the SDGs – more concrete and expand the awareness and urgency of taking care of our planet and ourself.
What is your solution to this problem?
In a fun way, based on experience, learning expands people’s horizon by replacing themselves in other lives and life circumstances, connected with a positive way of thinking. People in the west learn more about love in the east or south. Not only about their circumstances but also about their mindset and how they deal with problems. And related to this: they get perspective on the many initiatives that they can join or start. It’s contributing to a mind-shift of values. Where it is cool to make the world a better place, instead of wanting to enjoy as much as possible in life, or get rich and the biggest car in life.
What is your latest update on your innovation?
The first successful pilot is done for the SDG Nederland summit, where it will be played 6 days during an SDG tour in Amsterdam, further on the SDG Nederland summit on 25 September. Next year it will be played throughout the Netherlands and I hope it will be a part of the https://www.clipperroundtheworld.com/